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Calethea Plant

A personal project focusing on the game-asset pipeline of creating/sculpting a high-poly mesh, low-poly, baking, texturing, and rendering in both a real-time and bucket-rendering engine. I created a full process blog post documenting my thoughts and learnings while I created the piece. You can check it out in my Artstation Blog. Rendered in both Marmoset Toolbag 3 and Redshift.

Closeup of leaves rendered in Marmoset.

Closeup of leaves rendered in Marmoset.

Closeup of a leaf rendered in Redshift with a different lighting setup.

Closeup of a leaf rendered in Redshift with a different lighting setup.

Closeup of base with soil and stems. Soil material created in Substance Designer.

Closeup of base with soil and stems. Soil material created in Substance Designer.

Turntable rendered in Marmoset.

Quick Process GIF. A more detailed process blog post can be found in my Artstation Blog.

Quick Process GIF. A more detailed process blog post can be found in my Artstation Blog.